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Game Name Aggression ++ Game Date 05/27/2008 Review Date 06/03/2008
Map Acid Foursome Rating 8 Reviewer Gaia
Game Type 1vs1     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 humanshield a 7 7   Player 5
Player 2 NicFit b 7 7   Player 6
Player 3   Player 7
Player 4   Player 8
This was one surprising game, i was not expecting this.
So to start off, the map was voi vittu and these two started the map fighting hard. It was double air start both of which making peepers and both going ff -> bomber, from then on it was pretty much all action, although due to the constant commy dgunning plants, the actions never got massive since neither was able to ever mass, but it was good. Was relatively short, full of action and interesting decisions. (such as making flea to distract and scout a commander before bombing him). I've never seen flea being made 25 mins into a game before.

Pros: nice agression with the atlas-ing the commy to make veh plants closer to your oppenent, although doing something so crazy requires u to make more radar so u can be well prepared for a rushing commy. It was great how u kept you bombers alive, i think u made 6 or so all game and until nearly the very end 4 stayed alive, which was great to see. That single air con you made also was put to good use.

Cons: make better use of your ff. At the start your ff could have been used to own like 4-5 winds but u retreated which was a bad idea, also when attacking an air plant, make sure u always attack from the bottom otherwise the shots go nowhere. Finally, overall, just have to be moving faster, your sea cons were idle for some time b4 u managed to get them doing somethin.

Pros: good decision making skills. For example, when u rushed his side, u noticed his commy was on your side. Since your plan was to go dgun all his stuff, it seemed like you assumed his plan was the same so you made the proper decisions. This included, quickly reclaiming your veh plant and then massing up on mt with your cons. Also, if seemed when u could, u tried to capture instead of dgunning a unit, which worked well until humanshield starting self-ding them

Cons: to be honest, no real noticable flaws, you were playing while behind the entire time. Probably just higher level issues such as your overall approach to situations. Like, if u have a group of flash and sams, you shouldn't go running in with them if you are behind. You cannot risk losing them. Also, if you are behind, you should make more cons, while being aggressive with the commy. The entire game seemed as if your commander was the only unit doing any damage and that nothing else was realli put to any use.