two ta powers play on the popular map, gow, Duners best map some say :)
The title plays to something scott said at the begining of the game as Dune had obviously recently come back from a break and he says wether he would have to play "real" or not. this spurs Duner a bit i think, and as you will see in the game. Scott goes for a veh first start to duners air first and 2 ff's and then walks comm towards bottom ilse and builds sea lab just outside to get the skeets. duner proceeds to take all the rocks and sets up defenders on top isle. he then through a combination of real nice uc/luck and slight stupidity, manages to fly his comm in a transport over 2 skeets to take peanut. It was not shot down due to the great uc of the wingmen freedom fighters that accompanied it over the skeets, nice job ;)
now 3 isles to 2 Dune sets his sights for fast pels and while scott is building up very nicely with sea res and securing bottom isle with kbots. these fast pels do their work wonderfully, taking out a few crusaders and a sea lab forcing scott to set up floating hlt's and porc it out. duner sets the pace all the way with nice unit choices, scott is left reacting to what duner does.
a very nice game for learning value, well played guys.