It wasnīt GoW or GPP so I picked it, hoping this game could offer something new. Red Hot Lava is an underplayed map with great potential, and the players seemed to be evenly matched.
This game is a onesided beatdown. Not because of overwhelming skill or unitcontrol. Not even thanks to resource management. The reason why one player ends the game with more then twice as much metal as his opponent, is because he had a gameplan. Let me introduce you to the strat: Walk com to middle.
Thatīs basically all he did. Walked his com to mid and let a single con expand on the lower parts of the map. His opponent did... well, nothing. No counter move, no expansion that wasnīt stopped right away and in general he seemed to be confused. Perhaps he was new to the map.
The entertainment value is close to zero. The learning value is hard to measure, any strat looks effective if the opponent doesnīt counter it. Maybe a player who is new to Red Hot Lava can get some ideas and strats from watching this, but part from that this game was pointless to watch.
In the last minute of the game, when the beaten commander gets surrounded by some 20+ flashes and awaits death, the winner says: "gg?"