Search

TADRS Admin
Legal Stuff
TA Demo Recording Site
© 2005-2019
Site by TAG_Weasel
Game Name The Unlikely Victory Game Date 12/29/2002 Review Date 12/30/2002
Map Gasplant Plain Rating 7 Reviewer Space_
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 RawDawgAP A 8 7   Player 5
Player 2 RawDawgParanoia A 8 9   Player 6
Player 3 RawDawgExecutor(nates) B 9 9   Player 7
Player 4 RawDawgDarkSin B 7 7   Player 8
Review
Game Summary -
A decent Gpp game with a twist, morph gets hit kinda early and then with a well placed gaurd by Para he looks to be in trouble quite early. Nates doing a mass con start, and doing it well defending the flash raids as well as expanding to his outer mexes and settin gup resources to take the game to a new level later on. para with good units choice and good UC of his flashes does major damage on his opponet while Ap up top goes mass Defense. The strats are all 4 different and look to provide for a decent game.

Ap - Good - Good defense, well placed lasers and Mt's make it hard to get through for nates, he replenishes his Defense when hit as well as reclaim to help get bigger eand stronger. He makes his defense and then puts mass defense around and resources behind. Good adv choice and building help later in the game.
Bad - BB use was limited when he first got it, whether or not u have peeped Nates knewu had one fire it anyways at something. u noted this as well but winds in front of metal storages are bit more cost effiecent. A little more help by units to para would have been good later on in the game.

Para - Good. Well placed gaurd takes out most of Morphs Mt's. then raids Morph very well for a great Com kill before morph knows what happened. He then goes more cons to protect him as nates expands south and looks to set up a left vs right atmosphere, great job preventingthat plus giving him a full out and constant attack to nates south. Good use of bombers
Bad - Slow on the Mt expansion to the right, more cons coulda helped that. A little late on adv. Some idle cons in key positions.

Nates - Good - great use of cons and doing the almost all con start is hard, but nates shows it with easy massing Mt's and in the right places to gather up the flash wreckage and expanding. Mass bb later on the game coulda proved deadly and end of game had his partner stayed alive. Resources massed and used well considering the 2v1.
Bad - a few idle cons, but when u have that many expected. Coulda helped morph more as morph noted hew as going early adv, and whent he gaurd hit morph he was very week. Lasers coulda toned downt he mass flahses used by Para.

Morph - good. An early defense building and decent raiding of para with early flashes. He looks on a roll and wlll have enough defense to go adv and early BB for what his motive was imo. Early Geos are a good idea.
Bad - not near enough defense, and idnt recover after the Gaurd hits him. He doesnt replace The MT's farther back nor does he have the metal/cons/units to defend himself. He gets double slightly and cant handle it. His game ends short, because of lack of defense or resources for units. To quick on the adv.

----------
Player Awards:
Best Use of Offensive units - Para
Best Resources - Nates
Drive to win - Nates
Smartest Move to turn the game - Para
Best defense - AP
Biggest Threat - Nates
----------