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TA Demo Recording Site
© 2005-2019
Site by TAG_Weasel
Game Name Almost There Game Date 11/12/2002 Review Date 01/06/2003
Map Gods of War Rating 8 Reviewer Space_
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 Quasor A 8 8   Player 5
Player 2 FuddTone A 8 8   Player 6
Player 3 SoddenQuotient B 8 8   Player 7
Player 4 Shadeyblades B 8 8   Player 8
Review
Ok, imo all 4 of these guys are around the skill level. No one person standing out the most or making a stand as being the dominate player. Quasor has imo the best start. Although he doesnt really do as much with it as he could have. HE really shows that he doesnt just want o stand around and mass crussies all game sas the others wish to do.

Hmmm what i noticed about this game, as all 4 of these players arent "super expert,well known, estonishing, players" yet they all have the potential to be. They all get whats going on with decent/good build orders and idea of how the game works. All four players with a little tweaking could easily be some of the better TA players now days. So why did i just say all that?

Becuase look at the game and look where it leads. Its a good example of what everyone hopes for in a 2v2 Gow games, Missing a few key elements, that woulda made it an Expert Gow game, some might say. So what exactly is it missing to make it such a game?

1. the most important thing in TA. Managment of resources. A lot of wasted metal in useless defenses and exess. If you properly use all your resources this will help to become bigger faster and make units count for every metal and energy unit used to ubild htem.
2. Proper use of offensive units. Sometimes for defense sometimes for offesnse depending on what ur motive is. Q uses his early sub alright, but guarded by skeets coulda really caused some major damage. A useless FF,(had it been a bomber Q woulda doem some major land damage as well. Radar targeting one of the key elements to be used with crussies, was used very little.
3.Better use of Air units. Mass air cons, taught by the "experts" a while back, is one of the most usefull things. REplairing reclaiming, building all in mass air cons. Mass bombers used by Q and sodden were almost useless as there was no bb, or bombing of adv used.
4. Reclaiming, All four players went mass sea, hardly any early air, so whats that tell you? a amazing amount of sea wrecks were gonna form. Cons(air cons) needed to be massed for reclaiming and using tha tmetal lost by opponets to your own advantage.

Of course these are all my opinions. But with just 4 key elements these players could be known as so called "experts" and really take thier game to a new level. And easily compete with some of todays bests. Take these tips as you will, or leave them. Either way imo whoever uses these key elements among others will really become a siginficant player in the TA community.

*btw, this was a good game, and a fair one. I in no way intended to down these players. Just as i watched i realized these could be our "next Generation" Experts w/o much work. They have the know how and playign ability. Just a few key features missing from thier gameplay.