Its the battle of the flashes here, which is seems the player with the better UC will come out ahead in this game and it proves to be true. As who i believe is crip (correct me if im wrong) out flashes his opponet by al ong shot. Crip plays a good game and uses 2 sets of flashes most of the time one attacking from bottom left and one from top right and allowing for cons to follow up setting up mt's and reclaiming any metal. He sets up base up top with mt's and caps those mexes, he doesnt really expand all that much but has the metal from wreckage to run several plants and out produce Ocine.
Ocine actually plays a decent game at the start, he does some nice work defending off some early flashes with his own flashes and using his dgun. He needed to expand up and to the left more and put more preasure on crip by spreading out his flashes and makin git harder for crip to defend off. Which is easier said than done for sure, he had a hard time defending over the several attack points and had to spit his flasehs which threw him off a couple itmes, he makes a few good runs but nothing thats gonna change his future.
*when ur under preasure and undeffended, building Geo's isnt really worth it concentrate more on getting more mt's and flashes up to defend urself, once ur properly Defended then start on some geo's for more resources to outproduce ur opponet.* In my opinion u started geos to early as they were quickly taken out because u werent defended. Just a suggestion Ocine.