Well, we have another gpp game, but htis one gets past the intial rush and onto the con set up phase of the game. Setting up a line of defense and trying ot work off that. It quickly turns into an E vs W game.
Joker - Does some good UC at the beggining seperating his flashes to help defend against a quick flash attack by Ruth. He gets this done with only losing one Con and a radar and mex, so not to much damage done. He retaliates slightly but doesnt really get anywhere. he Then expands south and sets up mt's, and then bring sin multi cons to help with mexes and more mt's. He does well just standing off with ruth not ever allowing ruth to break his defense at any point in the game. They do a little flash dance moving them up and down the map never eally taking an intiative to attack eachothers base. He trys for a rocko/flash breakthrough late in the game.
Ruth - Gets osme quick flashes out to gaurd his cons as they expand up and to the left, he jsut goes to the near mexes on the left, never really trys for a push on the left intead seeming to be content holding a L vs R line. He losses quite a few flashes to gasplant explosions which i cant stand, but he just backs up and gets support from mt's when this happens and hold his line well. He puts up 4 or so gaurds and trys to push joker back but w/o much success. He holds the line and goes for the magical unit BB, he sets up more than and goes to work, but can he hold the rocko/flash combo to let the bb's do the work?
pretty good game that shows holding a line till u can get ur bb's firing can be a winning strat against an all out rush to try to end the game quick. Pretty decent gpp game.