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Site by TAG_Weasel
Game Name Never Quiet On The Western Front Game Date 03/30/2003 Review Date 04/22/2003
Map Gasplant Plain Rating 7.5 Reviewer Wrath_SiLvA_
Game Type 1vs1     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 DarkMindedFool A 7 7   Player 5
Player 2 lucky_duggan B 7 8   Player 6
Player 3   Player 7
Player 4   Player 8
Review
Lucky starts top and goes double wind then mex as Foolio is bottom and goes wind mex wind mex etc.
Both players get their 3 mex made and 3-4 winds anda radar then plop down their plants, but lucky's get done first ;)

Lucky does a little pointless weasel rushing but as CORE it should been done just about 30 seconds earlier to get the jump on that fast ass ARM commie. Fool has 2 rdr towers and a sam and that makes it gg for those 3 scouts. But i must admit that 1 scout that hid behind the gasplant did a good job by takin out that radar tower and the mex. Now the vermin flashes were stopped on lucky's mex spots that he hadn't built on. Here is where lucky doesn't get lucky. He gets SMART. He did good with his 6 sams(30seconds later 11 sams) and takin out those NME flashes.

Sadly 3 flashes hit one of luckys cons that was poorly guarded but hey now he gets about 300m from Fool as well as he gets metal from his con so he can rebuild it so no biggy :). lucky starts too expand with his commie downward but it's too slow for Fool's two con sideways expansion which i got to give him props for. lucky builds a second plant in middle western region while Fools flashes run rampant around the map. With the second plant, lucky pumps about 4 or 5 sams and cuts south east and tries to clear the areas where Fool has expanded. He also has alot of good metal from Fools raids on the northern part of his base.

The slashes get raped by 9 flashes and MT fire, Fool reclaims and gets a second plant and pumps cons with his commie. He also starts making quite a few mt's pretty close to his base. I guess he's a better safe than sorry kinda fella.

At this point luckys offence gets pretty big and if he used his units properly he would have Fool sucluded in his starting corner.

Wow now the game starts getting really serious.. mucho combat ensues too much to go in depth but lucky should have had more radar at top :( Once Fool advanced, the future started to look a little grim for lucky :( boo hoo. lucky starts to struggle now because he has semi/low energy and few cons but he HAS to pump slashes so he can defence again invaders :-/

Pretty gg over all i can't spoil the ending tho hehe just gotta say gj to both players and lucky u did very well with CORE v ARM congrats.