Lot of action in this game. Very unpredictable who is going to win. A lot of risky moves. Some unbelievably poor moves. Lots of stuff going boom. I'll just mention what stood out to me for each player.
Player1 = BB good idea, crusys good idea, hanging in there with little help...way to go, not D-gunning partners com...priceless! Didn't build a lot but built useful items :) The unit choice and control in the endgame was nice to watch.
Player2 = Great job with resources and punisher use. Enforcers were a great idea but u abandoned that idea in order to atlas com over and nano partners bb...You asked your pard for m and e while he was getting completely run over with no supporting units or help from u lol.***You cannot nano your partners bb with your com!*** Last I checked tidals dont work there. Your sharing m and e was prolly very crucial to pard staying alive tho... very gj there.
Player3 = Nice hit and run d-gun...pushed well against plyr1...coulda used some mms and maybe not counted yourself out so quickly when bb appeared. Did clear the way for partner to steamroll player1 tho.
Player4 = Best build in game. Most practical unit selection. Good use of pels. You should watch this if you haven't already...this game was yours...hint *cut out the lights* dont bomb the punishers and lasers and such...u got fusion...they got lines of winds...cut the power win the game :)
This is a cool map. A lot of tactics work. See what does and what doesn't here. I'd watch at +10 tho :)