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Game
Name |
Fire PoWer |
Game
Date |
02/25/2003 |
Review
Date |
03/24/2003 |
Map |
Full Moon |
Rating |
6.5 |
Reviewer |
X_Alumium_ |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
DarkestMind |
A |
6 |
7 |
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Player
5 |
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Player
2 |
CBB_MaD |
B |
6 |
7 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
Game Description
Whenever you play a Full moon game, it usually is played 1 of 2 different ways. First way is one where you will have fast moving, aggressive, and lot’s of quick expansion type of game. It is usually the player with the best Unit Control and strategic attacks that win these high moving, fast expanding games.
The second strategy is a longer and more exhausting. First you will need to set up Mts. around your base. Then you will need to push back the enemy with guardians and other weapons while protected by thick layers of defense. This may take hours, but it’s one way some games are fought and won.
This game we see here is the second type. It was fought using the strategy of very thick Mt Layers and lasted just under an hour. It’s very unpredictable and u will be guessing to the end who will win. ______________________________________________________________________________________________________
Beginng of game
-MaD starts this game off rushing a few emgs to DarkestMind’s base. DarkestMind is very distracted by these small attacks, and misses the huge opportunity of taking out MaD’s unguarded structures. While mad pumps out continuous Cons from his lab, DarkestMind is at work putting together a guard force. It’s to secure and hold his claim on the top and bottom mexes.
Middle of game
-MaD continues to put up endless Mt.’s around his boarders. With MaD’s endless stretch of Mts., his defense becomes unpenitrable to DarkestMind’s aggressive determined forces. MaD now goes on the offensive. He takes a good number of his rocket bots and starts putting pressure on DarkestMind’s forces on bottom. With time running out for DarkestMind, he puts together a desperate operation to save his base and himself all together.
-Mad’s slaughter zone beguns to get picked piece by piece. DarkestMind newly built guardians pound away Mad’s defense. All guardians are all centered in the middle, and run from top to bottom in very good position. Mad feeling still secure, puts together an advanced operation of making BB’s, Nukes, and all sorts of big weapons. While advanced structures are being made, a fierce rocket bot battle for Bottom rages.
End of game
-Ending of this game turns into a race against the clock. MaD has to find DarkestMind’s Comm, and destroy it before DarkestMind’s forces destroy him all together.
-This ending is intense and fun to watch. Off in the distance BB’s are firing, Nukes are launching, Armies are advancing. It has a good ending to a long and good game
Game Report
~Recorded Game: DarkestMind
~Game Length: Under an Hour
~Download Size: 3.81 Mb.
Ending Recommendations
This game is played slower than other FM Games, but the delay only allows both sides to advance in Tech, using bigger and better weapons.
Note: Game gets going a little slow, but after 30 Min. it starts to pick up.
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