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TA Demo Recording Site
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Site by TAG_Weasel
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Game
Name |
Ctrl B ppl!!!! |
Game
Date |
01/01/2003 |
Review
Date |
06/13/2003 |
Map |
Gasplant Plain |
Rating |
3 |
Reviewer |
Magix |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
Silverghost |
1 |
6 |
5 |
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Player
5 |
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Player
2 |
PLU_Elitebash |
2 |
4 |
4 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
I'm not too sure why this game was sent in, as the skill level of the players is not very high. They know what to do, but are very slow at doing it.
Silver starts top left, and Elite starts bottom right, both having the same starting build orders: 3 winds, 2 mexes, then a plant, and a few flashes. Both players are slow to expand, with many idle cons even in the early game (Silver has 5 idle cons at one point). Also, most of the raiding parties in the early game are poorly controlled and highly ineffective.
In the mid. game, there are a few attacking attempts by Elite but he pulls back as he is far outnumbered by Silver's defenses and units. Both players are trying to manage their cons, Silver doing much better, although he still has 4 cons sitting idle. Also, both players had adv. kbot labs that were sitting dormant for about 5 minutes...and there was very little reclaiming going on, which could have easily given 1 player a HUGE advantage.
Silver makes the first big push in the south west corner of the map, Elite defends with sams and rocko's and does something good:) He sends a bunch of rockos up to the ne corner of the map and tries to destroy Silver's eastern expansion but is stopped by an hlt which he could have taken out with proper targetting as it was not protected by dt's. At 64% you can pretty much assume which way the game is going to go, as the units counts are 223 to 131.
THE GOODS -once he got going, Silver expanded in both directions -Silver keeps some sams in front of his mt's to spot and assist
THE BADS -idle cons, adv. cons, farks all over the place (if you can't manage your cons manually...then use ctrl b) -poor UC -opportunites which were not taken advantage of because of no scouting -uneccessary structures such as a gaurdian in an area that has never been attacked and is not in range of any opposing units or structures -poor resource management
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