Question is, why did was this one sided, predictable beatdown demo sent in?
I can think of many reasons. None that has anything to do with learning value, entertainment, gameplay or TA. But sometimes you get those personal demos, a game that meant more to the player then the viewer could possibly imagine.
Unfortunately, itīs hard for the viewer to understand. I didnīt. I totally missed the point. And guessing would easly lead to misunderstandings so I gave a generous 5 rating and leave it at that.
In case I missed something, feel free to enlighten me and Iīll be glad to edit the review.