I watched this game with TEA_Crash, and he reviewed it for us :)
Ok Dep(scott) shows how core can be played of gow... Really 2 newbs one on each side...
All sides start veh.. pretty straight forward... then 1 on each side goes air...and 1 on each side goes air...
Ok sleezzy never had any mts on his isle for a good 5 mins.. he had skeets.. but left them up top to guard while scot used a con air to grab it... Anyway Alumium should have cleared off sleezzy's isle instead he only manages 2 mexs after about 5 runs... not good.. val does a nice move and takes out sleezey's sea with skeets while alu bombs.. but leaves behind lots of skeets wreaks.. but it's worth it imo... So Scott leaves his air and goes sea... starts getting resource and mass skeets.. some skeet war between scot and val ... seems ok.. other 2 doing nothing Then val goes sub.. scot goes sub.. scot wastes about 10 skeets just sitting them around vals sub when he had nothing to kill it with.. Scott should have went crus.. cheap faster and stronger.. anyways vals and scots subs meet with no help kill eachother... 2k m down the drain.. Scott then goes mass crus... val goes pels.. to no effect.. scott mass crus.. val tries adv air as a alternative.. scott takes val and its over..
As for the other 2 they just stalled all game really.. no great surprise..
Lessons ?
Fight where u can reclaim the metal... Always get more resource if other has more units.. if u can't out gun out produce..(imho) Think of a escape plan... if someone is all over u with crus.. u ain't gonna take back that sea.. do something else.. adv air.. bb.. buildup.. something.. Don't just give them metal...