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Legal Stuff
TA Demo Recording Site
© 2005-2024
Site by TAG_Weasel
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Game
Name |
FFA War machine |
Game
Date |
01/01/2006 |
Review
Date |
06/21/2006 |
Map |
Painted Desert |
Rating |
7 |
Reviewer |
swe_abe |
Game
Type |
2vs2 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
FFAxBOLDOK |
A |
7 |
7 |
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Player
5 |
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Player
2 |
FFAxHexdump |
A |
7 |
7 |
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Player
6 |
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Player
3 |
Pacer |
B |
7 |
7 |
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Player
7 |
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Player
4 |
Rick |
B |
7 |
7 |
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Player
8 |
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Review |
Ouch.
Like most n1 guys, Pacer and Rick are all about UC, strategy, speed. The sort of skills required to play Pond, Pass, GoW and so on.
PD however, is a different ballpark.
Rick plays like complete shit the first 10 minutes, giving the early advantage to team FFA. But with some creative ideas and good teamplay, the n1s manage to get things under control.
Enter mid game buildup. This is where FFA starts to shine. Not in a pretty way, just very bright. They load the mouse button with TA Hook, and starts to build. Straight rows of winds, MTs and even fusions all over the place. One big ass war machine is created down south and the n1 team up north can't keep up.
Intresting game, but quite painful to watch. It's like the new age of advanced mass building, vs. old style TA. Kinda reminded me of the old WW II story of when the brave polish cavallery attacked the german tank brigades. Ouch.
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