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Legal Stuff
TA Demo Recording Site
© 2005-2024
Site by TAG_Weasel
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Game
Name |
Dual Air, Dual Com Rush |
Game
Date |
09/18/2006 |
Review
Date |
09/21/2006 |
Map |
Gods of War Two |
Rating |
5 |
Reviewer |
Postal |
Game
Type |
3vs3 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
Frognuker |
A |
5 |
5 |
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Player
5 |
FFAxChowie |
B |
5 |
5 |
Player
2 |
OZ_Coolnick |
A |
5 |
5 |
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Player
6 |
FFAxEclipse |
B |
5 |
5 |
Player
3 |
FFAxRock5Zolt |
A |
5 |
5 |
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Player
7 |
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Player
4 |
OZ_rules |
B |
5 |
5 |
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Player
8 |
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Review |
Gods of War two, a nifty map that gets played more than any map that I can think of in 3v3s. While each game itself is different, it comes down to essentially the same thing each time. This game is truly different, in that it doesn't end like the standard GoW2 porc fest. Other than that it doesn't have much entertainment value to it.
Eclipse and Rules take to the sky for team B, and proceed to bomb Rock5Zolt out of the game. Frognuker comes up with the idea of com rushing both Eclipse and Rules at the same time. Rock5 and rules go at the same time, and Frog Nuker D-guns eclipse off of his island reducing him to nothing (Making a 2v1 situation for Chowie.) At this point any advantage that Team B gained is completely lost. The best thing that Eclipse could have done would have been to D gun frog nuker and force a 1v1 between Chowie and coolnick (Ah, hindsight.)
Some crusaders, pelicans and a few hawks later, the game ends predictably.
Oh and when you're dead don't F11 key information until the game is pretty much over... Or better yet, don't F11 at all. |
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