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Legal Stuff
TA Demo Recording Site
© 2005-2024
Site by TAG_Weasel
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Game
Name |
Wrecks vs mass resources |
Game
Date |
10/26/2005 |
Review
Date |
10/27/2005 |
Map |
Gods of War |
Rating |
8.5 |
Reviewer |
n1_Raster |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
BL4CK_Cube |
1 |
8 |
9 |
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Player
5 |
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Player
2 |
_Oops_Reach |
2 |
9 |
8 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
I can't remember the last time i reviewed a game, but this morning i really dont have anything better to do.
This is a quite good GOW game...not that it has anything that you haven't seen before, but still fun to watch. The entire game is played on a high (skill) level. I have no idea who Ooops_Reach is, but he really surprised me with his building. Now, regarding building, Cube was definitely clicking more in this game, cause he doesnt use hook at all. I know some of the other reviewers might give Oops_Reach a lower rating just for the massive hooking, but i dont see the use of hook as a penalty, so i gave him a 9. Cube did some great bombing, considering he didnt use marking at all! Unfortunately, Oops_Reach has like 4 con vehs on his home isle, so he's able to rebuild fast. Later on, Cube reclaims tons of wrecks which keeps him in the game despite Oops_Reach outproducing him by something like +5k E vs +2k E. Also, check out Cube's guardian placement in late game, i loved that, it made peanut island almost impossible to take. Oops_Reach did a smart thing there, redirecting his attack to Cube's home island.
Cube has a BB at this point of the game, will it be able to turn the game around? Download to see. |
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