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TA Demo Recording Site
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Site by TAG_Weasel
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Game
Name |
All Core Madness |
Game
Date |
10/26/2002 |
Review
Date |
11/17/2002 |
Map |
The Desert Triad |
Rating |
7 |
Reviewer |
Space_ |
Game
Type |
FFA |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
ID_ZEY |
A |
9 |
7 |
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Player
5 |
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Player
2 |
Wrath_Enemy |
B |
7 |
6 |
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Player
6 |
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Player
3 |
fRiDaY |
C |
8 |
6 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
Its a TDT with all 3 players going core, which makes it an interesting game instead of mass flash we have mass thuds. All 3 players do different tactics from beggining to end. Which makes for an interesting and entertaining game.
ID_ZEY - starts on the right moutain and puts up 3 solars and fills his mexes then gets kbot up there and does a few cons. He left his plant idle for a min or so. but didnt effect the outcome to much of his effect in the game. he then proceeds to expand north with his com builds a Veh plant and pumps out some con/sams gets them set up and pretty much has the entire right side of the map for most of the game. He does a good job of securing his land and keep it held for the game. i would have like to see him recliam more of that metal that was right next to his base, but other than that played a really solid game.
Wrath_enemy - starts upper left moutain, he gets four solars and mexes makes a kbot lab, then expands on the lower land with com sets up a few mexes and radar then goes up top and make a surpising move. He starts to dt his moutain and make gaurds on it. i thought well this is a good idea. but then i saw him make another up there, and then yet another. i didnt quite understand the point of 3 gaurds up there, becuase 1 seems like it would do the job of pushing ur opponet back, then if u desire another build it close to enemies base. But he does a good job of totally taking out Fridays base on the upper end of his start pos. Its the main thing he does, he tries to throw up some Morties towards the end but doesnt have much effect on the outcome.
fRiDaY - hes the only one to set up a plant off the moutain, he build 3 solars gets his mexes cover expands north to the mexes sets up a veh and kbot right in a row. he then expands with com in a half cirle, while at the same time attempting to mass some thuds and raiders but is kinda wedged getting hit from top and from east. He does a good job of securing a half circle and looks to be lke hes going to take the bottom half of ID's base but cant quite take it all, and once the Gaurds starts firing on his plants and Res from enemy, hes in big trouble, as he now has ID coming at him with his own gaurd/sams/thuds.
This was a pretty entertaining game and shows that yes FFA's can be fun if its played right, no com rushing, no extreme doubling. They all do a good job of showing that FFA's have some value, its a must see for how 3 good players can take a ffa core game and make it a challenging and fun game. |
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