This map demands a lot more forward planning than most other maps. There are tons of metal wrecks to suck up at the start, and very few metal patches, so you're going to need a fusion and MMM up before you run out of buildings so you don't end up stalling badly for ages.
Team A get off to a nice start with some decent raiding. Then they pull back and hit the water. A very smart move as they have tons of metal patches in the mid game, and a nice bit of artillery backup for their land attacks in the late game.