Games like these always start out about the small things. Reaper using a fighter to ignite plants on Tiptushi's island, Crater keeping Nick in control on the top so he can get ahead with sonars, Nick being careful with his crusaders, and Tiptushi air-lifting one of those fake coms to play hide-and seek in an underwater wreckage field. You know the details. Maximum efficiency in all aspects. But as the game progresses and more and more stuff is put into the small space known as Gods of War, it becomes much more difficult to make the best of absolutely everything.
This game swings back and forth on several occasions. Comes down to who can come the closest to making the best out of absolutely everything.