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Legal Stuff
TA Demo Recording Site
© 2005-2024
Site by TAG_Weasel
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Game
Name |
Decision making |
Game
Date |
09/09/2011 |
Review
Date |
02/05/2012 |
Map |
Acid Foursome |
Rating |
4 |
Reviewer |
PRO_Tiptushi |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
Learning |
A |
4 |
4 |
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Player
5 |
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Player
2 |
S_Sanguinario |
B |
4 |
4 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
Decision making is stuff that TA players do alot in their games. Making gameplay decision is complicated process, but because this process is not visible for watcher, im gona explain it a bit.
When TA player faces certain situation, his mind works like supercomputer: With stunning accuracy it gathers all possible data about situation, analyzes it and in one microsecond it creates decision what to do next.
There is some neurological stuff too in it, like certain area in brains where humans gather database of unit stats and economic calculations, based on constant theoretical study and game experience. And certain brainwave types that work to create sea and land map decisions.
To put all this awesome stuff in practise, we can watch this game and try to figure out what certain player was thinking in certain situations.
In example here: Player finds himself in situation where his base is in 2 parts. Part A includes his labs, including advlab, farks, all E production, all cons (cept 1), his commander and most metal production. Part B has 2 mexes and 1 radar.
Now player has to make decision where he wants to locate mighty defense of 30 missile towers to protect his most precious buildings, leaving other, less important area more vulnerable.
Easy answer: part B of course.
Sometimes the way of thinking how players end up with these decisions is too beyond my brainwaves to understand. |
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