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TA Demo Recording Site
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Game
Name |
best way to idle your commander |
Game
Date |
06/05/2012 |
Review
Date |
08/04/2012 |
Map |
Coast to Coast |
Rating |
6 |
Reviewer |
jono10 |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
Rookie |
1 |
1 |
1 |
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Player
5 |
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Player
2 |
BlackFlag |
1 |
1 |
1 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
Coast to Coast
Black flag does a fast bomber vs Rookies 4 mex veh, imo he plays too safe with the bomber and doesnt do enough damage, then loses it anyway. But he does hurt rookie enough for game not to be over. Rookie goes sea 2nd throws out a fast crus and trys to keep bf out of the sea. Both players suck their sys, rookie having 2 crus and few skeets, bf with 3 sea cons, and mass shoreline mt. Both now go kbots, rookie with pels a little earlier. Now this is where rookie gets fancy/risky. He trys to send a few pels but meets bfs sea mt, as he doesnt have enough metal to guard the lab with him he decides to use him as an underwater los unit/shoreline d-gunner :P. Will this decision win him the game or will bf have a counter?
tips; Rookie - when you see bf suck his trees early on, get some aa asap, i would prob make a sam 1st - despite being more expensive than mt, it wont die, frees up your cons, and you can always reclaim later.
Both - crus>pels on this map, crus dont die, pels do, assuming uc is ok. Crus are especially good when you have air cons about for easy repairs.
BF - could be sea sooner and probably keep 1st sy if building was more effecient. (when you go sy you are nearly excessing)
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