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TA Demo Recording Site
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Game
Name |
Now this is GoW |
Game
Date |
01/03/2003 |
Review
Date |
01/04/2003 |
Map |
Gods of War |
Rating |
9 |
Reviewer |
Abe |
Game
Type |
1vs1 |
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DOWNLOAD
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Players |
Team |
Building |
Unit
Control |
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Players |
Team |
Building |
Unit
Control |
Player
1 |
N_Crip |
A |
9 |
9 |
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Player
5 |
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Player
2 |
RawDawgSpace |
B |
9 |
9 |
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Player
6 |
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Player
3 |
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Player
7 |
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Player
4 |
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Player
8 |
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Review |
These days GoW has more or less removed the intense midgame, and replaced it with mass tidals and lots of building. Some players like it that way. I donīt.
What I do like is games where the small details make a huge difference. Games in which three skeets, not 15 Crusaders, turn the game around. Games in which the islands are worth fighting for and the reclaimable rocks are like gold to the economy. Games where every unit has to be worth itīs metal.
This game between Crip and Space in the unofficial Dawgs vs. Nemesis challenge, is a GoW game in my taste! Itīs high pace, constant action with small but very important fights going on everywhere. And whatīs even better - none of the players take a single step backwards. They are out to conquer the map.
The very start is the only slow part, vehicle on both sides isnīt very exciting. But after a few minutes (almost simultaniously) both players starts guarding out planes and the traffic of FFs, Bombers and Transports fill the air. The top island is the first battleground, where air- and vehicle cons struggle with flashes and samsons, aided by bombers and FFs. I was amazed by the UC and multi tasking by both players and actually lowered the gamespeed to make sure I didnīt miss anything.
While the battle for top island is fought, Crip makes an offensive move with his Commander, while bombing Space home island. Space answers with a Comwalk of his own, and send out early skeets to hurt Cripīs air advantage.
What happends next? The game isnīt long, but worth watching at least twice so I suggest you download and find out!
Details, details:
Battle intensity : Doesnīt get any higher. Skill Balance : Balanced. Average skill/Learning value : High Originality : Old tricks, but the intensity is rare these days. Fun : Unless your a marathon kinda player, this is the definition of fun TA. |
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