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Site by TAG_Weasel
Game Name Bridging the gap Game Date 01/02/2004 Review Date 01/03/2004
Map Gods of War Rating 8.5 Reviewer N_EvilScott
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 Wrath_xReApeRx A 8.5 9   Player 5
Player 2 BL4CK_Death A 7 7   Player 6
Player 3 BL4CK_Jack B 8.5 8   Player 7
Player 4 BL4CK_NoLife B 7.5 8   Player 8
Review
Whenever you play a game of TA, especially in 2v2. It's always meant to be played like a 1v1, However in gow its not always so. The maps layout and strategies used today really influence group participation. The only way to play it 1v1 as such, would be to build a triune ability, thus having naval, air, and making your long range offensive weapons. You build everything, you can handle everything. However in this game, it really stands out as showing how much Unit control from 1 player can contribute to save the game.

Death and NoLife go air immediatly pursuing a fast air war. It doens't last long but still enjoyable. Nolife manages to sneak a bomber out and get some runs in on reaper which he quickly recovers from, and Death's ff quickly disposes of the annoying bomber. From there, each player stocks 2 freedom fighters and commences in air to air combat. In the mean time reaper and jack are pursuing the idea of fast naval to get top. Reaper seeing that he has time and no one is attacking or being aggressive, he decides to make some fast cons. Good move there becuase all that extra resources makes a BIG difference. In the mean time though, mass skeeters are being stocked at top isle by jack, and very few cons.

A short naval battle opens in middle, and when reaper see's its futile to try becuase jack gets some fast cruisy, he reclaims his naval and goes pels. Another good move because Death is bombing and he knows what his enemy has, so good move by death there. The fast pels prove extremely useful in beating off no lifes units. Now the attack halts against Team A, and a stocking pile increases. Reaper makes a fast MMM and proceeds to produce a naval lab guarded by commie and 2 cons. This allows him to pump cruisies fast from 1 lab. Once again another good move he quickly catches up to Jack's numbers, and with good Unit control he chases him back. Meanwhile, bombers and units are being stocked by nolife and death.

During this moment, reaper obviously saw an opprtounity, and engaged bottom isle with his cruisy and pels and VOOSH! nolife bites the dust, I assume jack gave up when he saw this so GG.

Good decisions and good UC. Good learning value here people, look at how people are smart enough to look at all attributes :)