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Game Name Corner of Death Game Date 12/09/2002 Review Date 12/09/2002
Map Gods of War Rating 7 Reviewer Space_
Game Type 1vs1     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 RawDawgDarkSin A 6 6   Player 5
Player 2 BlueMaze B 8 9   Player 6
Player 3   Player 7
Player 4   Player 8
1v1 gow here, with morph start left bottom adn maze up top right...
maze does very well with ff control at teh start to stop any kinda expansion by morph by trans cons or air cons. he then sets up on mid-bottom and top left and lets morph have the top.

Maze sets out with transing cons and then goes quick adv as he has it way before morph, and this is really what gives him the game as he sets morph back in his corner never letting morph expand anywhere. HE gets those pels down there and does well to keep morph at bay, the one thing he does do is groups themt ogether and they end up getting roached twice, but he has plent of others coming in behind to help out. Once he is in sea the crussies and skeets rolling in for LOS and support. I woulda like to see him build sonar so that he could radar target with crussies. only thing i woulda like to seen added to his game play.

Morph - well tries to get air second quick and atlas cons on island to set up mt's he does this succesfully on the top isle but cant get the other held down. he then switches to sea and gets 3 cons then back to adv.. .but with pels already on his sea he is forced to use metal to get lasers instead of finishing hte adv, and he stalls bad for quite awhile. He does 2 really good roaches but then is cornered and isnt allowed anywhere with crussies skeets nad pels on him. He fights for quite a while like this.. but in the end i useless.

An alright game shows how to expand well and corner ur opponet using good UC and nto allowing him to use the wrecks to fight back.