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TA Demo Recording Site
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Site by TAG_Weasel
Game Name Priorities Game Date 11/18/2002 Review Date 12/30/2002
Map Coast to Coast Rating 6 Reviewer Abe
Game Type 1vs1     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 Wrath_Remle A 6 6   Player 5
Player 2 debrutsid1 B 6 6   Player 6
Player 3   Player 7
Player 4   Player 8
Wrath_Remle and debrutsid1 goes through most things that can happend in a Coast to Coast game in this demo. Thatīs good to see.
However, there should always be a reason why you choose a certain plan or strategy. Many times in this game youīll be having alot of WHYs written all over the screen begging for an answer that never comes. That is close to frustrating, and drags down the score.

Coast to Coast has lowest possible resources, thatīs a well known fact. Wind blows, tidals suck and metal patches are few. Building options are limited and you need priorities. Like:
Go BB and skip the sea or
Rush out pels and skip the air
or mass up sea and skip pels and BB
etc in many variations

Trying to build Crusaders, Big Bertha and Pelicans guarded by several Farks at the same time with about +20 metal equals: STALL. Throw in a Guardian and hardly anything will be built at all.
That is exactly what debrutsid1 does in this game.

Remle on the other side, has priorities: Air and Crusaders. He lacks water resources but compensate pretty well with wind farming. His main problem is getting into the sea, trying to avoid debruts roaming Lurker. But when he gets there, he sticks to the plan.

Question for most part of the game is, will debrutsid1 get at least one of his big plans working? Download if you really want to know.

The Erindelistic factologoy:

Battle intensity : Low, a few fights here and there but more time spent building.
Skill Balance : Decent, but a rematch would probably have the same winner.
Average skill/Learning value : Low, more about what you shouldnīt do.
Originality : Standard game.
Fun : Okish, Remle vs the Lurker and the final battle kept me awake.
Predictability: No suprises, but you canīt predict the outcome until late in the game.