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Game Name Something Different Game Date 06/12/2002 Review Date 03/05/2003
Map Mounds of Mars Rating 5 Reviewer Nano
Game Type 1vs1     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 AndrewAce3158 A 6.5 6.5   Player 5
Player 2 Parcival B 5.5 4   Player 6
Player 3   Player 7
Player 4   Player 8
Here we have two average players, battling each other on Mounds of Mars.

Game Summery

We start out with Parcival north and Andrew south. Both building wind for energy and going vec for expansion.

Andrew Qís a few flashes for harassment, while Parcival goes with slashers. Both making cons between attack units. Andrew sends in his flashes and takes out a few mexes. But Parcival has just enough MTís and slashers to stop these flashes from causing too much trouble.

Andrew is now securing the right side of the center hill with MTís and has built a KB plant to add some more guns the right side. Splitting his KBís into two groups, he sends another group to the left side. Again, he is building rows of MTís to protect from an invasion.

As Parcival concentrates too much on the right side, Andrew shoves a small mass of samís and rockoís through the left side of the center hill. Parcival not having enough defense or units to his left, allows Andrew to ride all the way to the top of the map. The second time this happens, Andrew comes very close to destroying Parcivalís entire main base.

Parcival has built a couple KB labs and went ADV KB up front near the center hill just off to the right side. He gets a fusion up, but by this time, it already too late. Andrew as massed enough units to dig right through Parcival. But instead, Parcival has his commie working a bit too far into enemy territory, and Andrew takes this opportunity to kill his comm. Game over.

Not a bad game. Not a great one either. But it is something different.

Game Facts

~ Skill Balance: Somewhat balanced
~ Intensity: Not very
~ Learning Value: Itís a different map (if that helps any)
~ Game Size and Length: 3.3 mb 30:26
~ Predictability: Not at first. But shortly after, it becomes all too clear.