Evil and Silk are facing off as Core. Force2 and Gnug215 facing off as Arm.
The game develops nicely over the first 10 minutes as 215 gets up a Guardian putting Force under alot of pressure and Silk desperately holds Evilscott who's building like a monster.
I don't find comm rushing that offensive. D-gunning defensive structures is a perfectly viable tactic. But it's one that should have consequences. If you're commander gets killed then you lose your stuff. Just trying to bomb the other guys comm and sharing your stuff is pretty weak. But that's the choice that Force2 chooses to make. And N_EvilScott has no problem finishing them off.
Why resort to dirty tactics when you'll probably win anyway? Just reclaim your stuff, back off a bit. It isn't like a single Guardian is a game decider on a map of this size.