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Site by TAG_Weasel
Game Name Hack'n'slash Game Date 12/26/2002 Review Date 12/27/2002
Map Gasplant Plain Rating 8 Reviewer ACE_Erindel
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 AK_Hermes1 A 6 7   Player 5
Player 2 _bastet2 A 8 6   Player 6
Player 3 swe_nane B 7 8   Player 7
Player 4 swe_spank B 7.5 7   Player 8
Review
Lets say it first, this game was really cool. We have an all-attack 2v2 on gpp, with absolutely no boring moment, its even hard to follow all the action going on. These were not 4 players, but more like 4 berserkers.

The swedes start on the left, and Aks on the right. After 2 mins of almost similar building orders, the first flashes start to pour out of the plant, with only one order in mind : search and destroy. Not much subtility involved in the beginning here, the raids go straight at the ennemy base, and its a matter of having a good radar coverage and good dgun skills if you want to survive, on both sides. Almost no doubling involved here, its more like 2 duels and some backup from your teammates when needed. Slowly the raids become more complex, and its really hard to follow whats going on, even when you watch, so i can guess the 4 players were kinda overrun everywhere. You cant concentrate that much very long, and you know that soon one of the teams will break down. The swedes crack first. swe_spank's base is now a huge wreckage, and its only a matter of seconds before his plant is going to die. But swe_nane saw the danger and attacked Ak_hermes1 (who is facing spank), and Hermes is forced to stop his attack (one of them dreaded ctrl w). But during that time, bastet is still attacking nane, and does massive damage too since nane's base is now uncovered. Nane saves himself with good dgun and uc skills, but bastet does a bold move and start building very aggressively in front of nane's base.
The situation is now like this : both hermes and spank are reduced to one plant and a few winds, while nane and bastet have still good resources but different strategies. The battle goes back and forth, and if it had gone into late game it would have been a really awesome game.

So we have a good game here, which is assured to entertain you, even if there were mistakes made, the game is in the balance all the time and thats what is interesting. The only thing that could have been improved besides that is the teamplay.

Technical facts :

Battle intensity : Highest.
Skill balance between 2 teams : one team seem to be slightly better but the other had a bit more luck and good ideas, so the fight was equal.
Average skill/learning value : intense battle means lots of mistakes, but theres a good lesson to learn here, so its high level stuff.
Originality : several good moves.
Fun : Lots