In this 2v2 game on GPP you will notice early in the game that one of the teams might be slightly better then the other one. A few minutes later youīr convinced that one side has a better game, day or skillevel. By midgame the outcome could be predicted by my friend who doesnīt even play TA. And by the end you just want it to end so you can look for a better demo.
Flashrush from start to end. No room for variation, unit control and MT placement are the only things that makes a difference between the teams. Two players, unfortunately allied with eachother, have a skill advantage and therefor itīs just a question of time before they win. I guess thatīs what they wanted to share with the community, and therefor I ask: Your point being?
Battle intensity : Constant, but early becomes onesided. Skill Balance : See above. Average skill/Learning value: I suggest oen of the other GPP games here on TADRS for that purpose. Originality : Hermes built 13 radar towers, thatīs somewhat original. Fun: During the first 5 minutes before the stronger team took control of the game. Predictability: Heh