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Game Name Twists and Turns Game Date 12/29/2002 Review Date 12/30/2002
Map Gods of War Rating 7 Reviewer Space_
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 neoErwino1 A 7 7   Player 5
Player 2 Weepy_Snail A 7 7   Player 6
Player 3 OS_Agent B 7 7   Player 7
Player 4 FrogNuker B 7 7   Player 8
Summary of Game -

A decent gow game with about 3-4 key turns that really seperates this game from most Gow games, its a bit wierd in the way it splayed and the events that turn about. Team A starting on the right does an Air first move but doesnt bring the pain that most Air first teams hope to accomplish, well they do get top and set up the resources to do soem damage in the sea. Team B Nuker building hardly touched, while Agent fights for survival from the never ending bashing of crussies/bombers/pels. Looks to be a hard fought battle.
A good d/l for all you Die hard Gow fans out there.
-Player Ratings

Erwino: Good - good team work and talk, while he looks to provide suggestions and take them as well. He looks for the future massing pels and using the tops resources to thie rfull advantage, he masses the crussies well and looks to totally own the sea. He Does some great resources.
Bad - he fails to use those reources in a consitent mannor. Suggestion is to not build 16 Sy's but isntead 6 or so with dual con boats on the SY's you will use your resources more effciently and produce the crussies faster. Didnt need so much Defense at top as it was never under fire. Little better UC with the crussies and pels, coulda had you ahead earlier in the game with better results early on.

Weepy_Snail - Good - a smurf that knows what he is doing, he did well with Reources managment and hitting hte opponets early taking up the air first option. He does some very niec Cruss control at the start when he first gets them. Constant and consitent bombing proves to be a strong point in his play. Good UC, impressed by the reclaim and gaurding of teh SY as sub approached.
Bad - Towards the end his Cruss control fails him and his 4 crussies get swarmed by pels and destroyed easily. He coulda stuck with it a bit longer, quiting isnt really nessary in this game as erwino was quite strong from being left alone.

OS_Agent Good - Does some damage with air second and looks forward gettin gpels and saving htem instead of waisting htem one by one. He does well to swarm the crussies and take them out. THen applies great preasure to Snail towards the end of the game. Manuevering His pels as well as bombing proves to be key.
Bad - Stalled M bad while trying to do pels. He built 2 farks bfore any pels, which could ahave cost him big time had his adv been hit earlier. HE would have then had no defense. A bit better resources managment, and UC with his cons.

Nuker - Good - resource building and use of his island. He stalk piles that island. He looks for adv quick and uses it for collusus therefore building his res quite quickly.
Bad - UC of his fighting units was needed he failt to use his hawks at all. and got a lot of crussies off by themselves for easy destruction. Should have fibbed his subs for they could have done 3x the damage they did. No preasure to the top with radar targeting. He coulda used the hawks and crussies to help save his partner from the constant abuse down the map.

Player Awards:
Best use of resources - Snail
Best thinking ahead skills - Agent
Best resources - Erwino
Biggest Threat - Erwino
Drive to win - Nuker