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TA Demo Recording Site
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Site by TAG_Weasel
Game Name Enough is enough Game Date 01/08/2004 Review Date 01/08/2004
Map Gods of War Rating 5 Reviewer swe_abe
Game Type 2vs2     DOWNLOAD
  Players Team Building Unit Control     Players Team Building Unit Control
Player 1 TAG_Mastah A 8 8   Player 5
Player 2 ARMX_NEOO A 8 8   Player 6
Player 3 ARMX_MOFO B 8 8   Player 7
Player 4 THC_iggij_3 B 8 8   Player 8
Holy mother of Pete, it's a GoW game!

Yes, can you belive it. Someone wanted to share this 5.28 MB (zipped) orgie on Goddam Ordinary Wardrobe with the TA community. Stop the presses.

Enough sarcasm? I haven't even started.

What happend to this map? It used to be fast, intense gameplay with top notch unit control and advanced resource management. It has become a brawl, a slug fest.

Game starts with NEOO going air, his ally rushing Kbot/pels. The other team goes double vehicle (exciting!). Some decent bombing, that COULD have been the beginning of an agressive early push. But why on earth would you want to do that? Mastah throws away his early pels (since top already is taken, they have little use anyway). And the tidal farming begin.

Lets stop right there and have a look at this map. Read the desription. ASYMETRIC water map. The fifth island makes it asymetric you see. 4 metal patches that you have to fight for. Now wait, you used to fight for them. These days you might as well ignore the island since you'll soon be making 50+ M on your tidals. Every corner of the map looking like a TA Hook advert for people without mousebuttons.

Back in the day (here we go again) when people played agressivly and tried to beat their opponents early, those 4 patches meant everything. Quoting TAG_Whatever from a CBL final years ago: "Get top and we win".

If you only have one unit of a kind, you better babysit that one unit carefully. Yor life depends on it. If you have MASS (TM), that Crusader that just went on a martyr mission into a row of MTs won't make much difference. Big isn't automaticly better in TA. Well, unless you'r a certain brittish dude who used to be good on PD. But for most players, big and massive equals boring and cowardly gameplay.

Are we getting the picture? Tidal farming, mass units and lack of agressiveness makes GoW lame, predictable and in the end, symetrical. Might as well play that map the Nemesis guys did. 4 islands from the start and no 5th to care about.

But, what happend in THIS game you might be asking. Lemme tell you. It's 50 minutes of ordinary MASS GoW. The kind of game that guys like Valmet enjoy playing at least 10 times a day (no offense mate, you never send any demos of it). The ending is very predictable, the building is Hook-for-life and the unit control is medicore at best.

So, for the love of Pete (and Abe too if anyone wanna go that far), start playing this map without giving unintended credit to the Groundwar people, the Marathon freaks and the Buildtime newbies. AGRESSION!

I might even bother to watch another GoW demo.