This is a game of the usual blah blah. A double air start by one team, double veh by the other. Some back and forth, comebacks and red Commanders. A decent demo to put it short.
However, there are a few lessons to be learned as well:
1. Multi reclaim somehow became an accepted sploit recently. Anyone care to tell me WHY? These days, when people cry if a commander walks to fifth island, and when hook is switched off to keep it real and old school - this ancient exploit suddenly became fair play. Stunning.
2. Birts lag. Why is that? They are a developed country arn't they? Capable of bombing third world countries but unable to dig down a cable in the ground. God save the queen. It used to be the aussies who were infamous for their red latency and immortal bombers. Step aside Australia, the brits are taking over.
3. Everyone in this game played great, and that's always nice to see. Keep up the good work, skip the lamesploits and play like men, and find the nearest cable - and GoW just might be fun for another year.